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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Mon, 28 May 2012 21:06:44 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>News</title><subtitle>News</subtitle><id>http://www.zeegeegames.com/news/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.zeegeegames.com/news/"/><link rel="self" type="application/atom+xml" href="http://www.zeegeegames.com/news/atom.xml"/><updated>2012-05-25T21:32:33Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Friday, May 25th is Towel Day! (Don't Panic!)</title><id>http://www.zeegeegames.com/news/2012/5/25/friday-may-25th-is-towel-day-dont-panic.html</id><link rel="alternate" type="text/html" href="http://www.zeegeegames.com/news/2012/5/25/friday-may-25th-is-towel-day-dont-panic.html"/><author><name>ZeeGee</name></author><published>2012-05-25T13:58:53Z</published><updated>2012-05-25T13:58:53Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>ZeeGee has celebrated Towel Day for 3 previous years and this will be a most awesome 4th year!</p>
<p>How does one celebrate Towel day?</p>
<p>Bring in a towel and carry it around with you through the day.<br />If you want to overachieve, you could also wear a robe over normal clothing to complement your towel. Slippers, Fez or other attire of the like are also encouraged.<br /><br />Towel Day celebrates the life of the author Douglas Adams. Adams was the author of the most excellent Hitchiker's Guide to the Galaxy Series of books. I've met him personally in the first year of my pro game dev career and he was indeed a righteous dude.</p>
<p>-D. Clingman</p>
<p>(for more on this, go to:&nbsp; <a href=" http://towelday.org/">http://towelday.org/</a> )</p>
<p>Extra towels brought in for Towel Day will be donated to <a href="http://www.petrescuebyjudy.com/">Pet Rescue by Judy</a>.</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://www.zeegeegames.com/storage/images/TowelDay2012.JPG?__SQUARESPACE_CACHEVERSION=1337981540403" alt="" /></span></span></p>]]></content></entry><entry><title>We Are Downtown!</title><id>http://www.zeegeegames.com/news/2012/5/10/we-are-downtown.html</id><link rel="alternate" type="text/html" href="http://www.zeegeegames.com/news/2012/5/10/we-are-downtown.html"/><author><name>ZeeGee</name></author><published>2012-05-10T22:30:15Z</published><updated>2012-05-10T22:30:15Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 200px;" src="http://www.zeegeegames.com/storage/images/Photo1.jpg?__SQUARESPACE_CACHEVERSION=1336689139887" alt="" /></span></span></span></p>
<p>Some exciting changes are happening at ZeeGee Games! Just this past week we moved into our spacious new offices located in downtown Orlando. Our new space gives us plenty of room for the creative juices to flow, and some much needed room to grow. Check back soon as we will be posting some photos after all the boxes are unpacked!&nbsp;</p>]]></content></entry><entry><title>New Faces at ZeeGee</title><id>http://www.zeegeegames.com/news/2012/4/24/new-faces-at-zeegee.html</id><link rel="alternate" type="text/html" href="http://www.zeegeegames.com/news/2012/4/24/new-faces-at-zeegee.html"/><author><name>ZeeGee</name></author><published>2012-04-24T17:49:58Z</published><updated>2012-04-24T17:49:58Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span>ZeeGee Games would like to introduce our newest artist Kristin Samuel and our newest Associate Producer Dustin Demonja. Here are some fun facts about both of them, and if you wish to learn more check them out on our Meet the Team page!&nbsp;</span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img src="http://www.zeegeegames.com/storage/images/DemonjaBio.jpg?__SQUARESPACE_CACHEVERSION=1335289937355" alt="" /></span></span>Dustin began his project&nbsp;management&nbsp;career in the performing arts industry after studying both theatre and fine art in Colorado and abroad.&nbsp;</span>&nbsp;</p>
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<p><span><span class="full-image-float-left ssNonEditable"><span><img src="http://www.zeegeegames.com/storage/images/Samuel.jpg?__SQUARESPACE_CACHEVERSION=1335289975323" alt="" /></span></span>Kristin has been interested in games since she was little, and grew up playing Wolfenstein 3D and Quake with her Dad.</span></p>]]></content></entry><entry><title>ZeeGee at ECGC</title><category term="ECGC"/><id>http://www.zeegeegames.com/news/2012/4/13/zeegee-at-ecgc.html</id><link rel="alternate" type="text/html" href="http://www.zeegeegames.com/news/2012/4/13/zeegee-at-ecgc.html"/><author><name>ZeeGee</name></author><published>2012-04-13T21:41:24Z</published><updated>2012-04-13T21:41:24Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span style="color: #131313;"><span class="full-image-float-left ssNonEditable"><span><img src="http://www.zeegeegames.com/storage/post-images/ecgc.jpg?__SQUARESPACE_CACHEVERSION=1334353910556" alt="" /></span></span></span></p>
<p>Two of ZeeGee&rsquo;s finest will be presenting talks at this year&rsquo;s <a href="http://www.ecgconf.com/">East Coast Game Conference</a> on April 25th and 26th in North Carolina. Dustin Clingman (CEO) and Patricia Pizer (Creative Director) will be offering up their thoughts, experiences, ideas, and expertise to share at the conference.</p>
<p>&nbsp;Dustin will be presenting a talk entitled <a href="http://www.ecgconf.com/session/zombie-startup-survival-guide">The Zombie Startup Survival Guide</a>. This session will offer insights into how to succeed with your start up and avoid becoming a victim of the Zombie Startup Plague by giving you advice on successful business planning and team building.</p>
<p>Patricia will be a speaker on a panel of industry professionals for the session entitled <a href="http://www.ecgconf.com/session/mouths-grads">From the Mouths of Grads</a>. Patricia and other seasoned industry professionals will discuss their career paths from their education to their first jobs to their career success and life in the game industry.</p>
<p>To learn more about the conference and to view a complete conference schedule check out their website at: <a href="http://www.ecgconf.com">http://www.ecgconf.com</a> We hope that you can join us at ECGC this year and we look forward seeing you all there!</p>]]></content></entry><entry><title>Beach Day... ZeeGee Style</title><id>http://www.zeegeegames.com/news/2012/4/5/beach-day-zeegee-style.html</id><link rel="alternate" type="text/html" href="http://www.zeegeegames.com/news/2012/4/5/beach-day-zeegee-style.html"/><author><name>ZeeGee</name></author><published>2012-04-05T18:53:55Z</published><updated>2012-04-05T18:53:55Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p class="Body">By: Dustin Demonja</p>
<p class="Body">There are always those days when you find yourself sitting at your desk having a day dream about relaxing at the beach listening to the slow crash of waves on the sand while a soft breeze lulls you into your fourth nap of the day. Then you wake up, snap back to reality, and get back to work. While most of us here at ZeeGee Games work and live about an hour and a half away from the beach we decided since we have to work rather than go to the beach we would just bring the beach to work! This day was specifically designed to give our CEO, Dustin Clingman, a relaxing day at the beach... in his office.&nbsp;</p>
<p class="Body">So on Monday March 26th with a scuffle of sand toys, a wading pool, a beach chair equipped with the necessary umbrella, and the obligatory beach ball ZeeGee&rsquo;s offices were transformed into a beachside paradise for the day. The ZeeGee family of course dawned their swim attire, and was prepared with a plethora of towels, sunscreen, and beach gear for the workday ahead.&nbsp;&nbsp;</p>
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<p class="Body"><span class="full-image-float-left ssNonEditable"><span><img style="width: 400px;" src="http://www.zeegeegames.com/storage/post-images/IMG_4554sm_mod.jpg?__SQUARESPACE_CACHEVERSION=1333652597229" alt="" /></span></span><span class="full-image-inline ssNonEditable"><span><img style="width: 200px;" src="http://www.zeegeegames.com/storage/post-images/IMG_4566sm.jpg?__SQUARESPACE_CACHEVERSION=1333652670131" alt="" /></span></span></p>]]></content></entry><entry><title>GDC 2012 - Players Change but the Game Remains the Same</title><id>http://www.zeegeegames.com/news/2012/3/19/gdc-2012-players-change-but-the-game-remains-the-same.html</id><link rel="alternate" type="text/html" href="http://www.zeegeegames.com/news/2012/3/19/gdc-2012-players-change-but-the-game-remains-the-same.html"/><author><name>ZeeGee</name></author><published>2012-03-19T17:53:21Z</published><updated>2012-03-19T17:53:21Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong style="font-family: 'Times New Roman'; font-size: medium;"><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="full-image-block ssNonEditable"><span><img src="http://www.zeegeegames.com/storage/gdc2012_616.jpg?__SQUARESPACE_CACHEVERSION=1332179667361" alt="" /></span></span>By: Jay Powell</span></strong></p>
<p><strong style="font-family: 'Times New Roman'; font-size: medium;"><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">I&rsquo;ve  been attending GDC since 1999 (I think) and it&rsquo;s always a refreshing  change to see the developers in our industry in their own element. &nbsp;This  isn&rsquo;t E3 where marketing and noise rules supreme, it is a concentration  of the folks that truly make the games we love. &nbsp;I spent my days in San  Francisco bouncing between meetings and catching up with what&rsquo;s new on  the business side of the coin and it all seemed wildly familiar. &nbsp;The  game industry rolls on, platforms change, business models change and the  companies change, but we&rsquo;re seeing another cycle now. &nbsp;</span><br /> <br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">We  are on the front end of another big boom for the industry. &nbsp;I spoke to  several companies who are now having the same discussions we had five  years ago (in a good way). &nbsp;Successful games in the mobile and social  space now require real marketing efforts, licenses in some cases, and  true polish. &nbsp;One could argue that this is going to push us into the  same derivative work we see with sequel after sequel in the core space  and that&rsquo;s not a horrible argument but it simply is not true. The option  always exists for a small group to come together and release something  fantastic. &nbsp;Having &ldquo;publishers&rdquo; (and yes the quotes are intentional) are  going to help promote and create some really jaw dropping games such as  Infinity Blade Dungeons, but you also have small studios like Imangi  Studios releasing Temple Run. &nbsp;The mobile world is not closed off like  the PC retail market or console games. &nbsp;You can still release something  new and original but that bar is getting higher and higher each week.</span><br /> <br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">The  next few years in this industry are going to be fun. &nbsp;I&rsquo;m thrilled to  be working with a studio who is sitting on the front end of this wave!</span></strong></p>]]></content></entry><entry><title>Thoughts from GDC 2012</title><id>http://www.zeegeegames.com/news/2012/3/16/thoughts-from-gdc-2012.html</id><link rel="alternate" type="text/html" href="http://www.zeegeegames.com/news/2012/3/16/thoughts-from-gdc-2012.html"/><author><name>ZeeGee</name></author><published>2012-03-16T18:52:19Z</published><updated>2012-03-16T18:52:19Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.zeegeegames.com/storage/gdc2012_616.jpg?__SQUARESPACE_CACHEVERSION=1331924065027" alt="" /></span></span>by: Patricia Pizer</p>
<p><span id="internal-source-marker_0.8007990708574653">As another GDC begins to fade into the haze, I find myself poring over things I was exposed to during the conference, as usual. I know it was a good conference when I come away from it hungry to do research into some new area of knowledge or some new idea that hadn't come my way before. Of course the parties were fun (if over-visited by scantily clad gymnastic women). Of course it was great to visit with old friends and colleagues. I found the Expo floor to be more like Epcot with banners for Newfoundland, Scotland, Norway and Germany among others. It seemed like it should have been Beers of the World more than the place to get great swag for coworkers and kids alike.<br /><br />As for the sessions, ostensibly one of the reasons why we go the GDC, I attended some very interesting ones this year. I was unsurprised to see a wealth of sessions on the workings of Social Network games in many different aspects of them. There were also some notable sessions on story, including a good session on narrative and an excellent one by Richard Rouse on using classic cinematic techniques for developing characters (I always applaud his exhaustive research to find examples of games that employ the techniques he discusses). <br /><br />For me, however, this year's banner session was Jason VandenBerghe's session on the 5 Domains of Play. Using O.C.E.A.N. modeling, he equated the motivational aspects of this model to gaming, realizing in his research that he could predict player's preferences of games based on their personality profiles according to the Big 5 model. While this is not necessarily revolutionary material, especially if you were previously acquainted with the Big 5, it is another great tool to put into my game design toolkit, something I always appreciate.<br /><br />So, as I pore over my notes and work my way through my stack of collected business cards, I will ponder the latest ideas about the games I'm working on and how I can make my games better. And anticipate next year's GDC.</span></p>]]></content></entry><entry><title>Did DoubleFine Just break the publishing model for good?</title><id>http://www.zeegeegames.com/news/2012/2/13/did-doublefine-just-break-the-publishing-model-for-good.html</id><link rel="alternate" type="text/html" href="http://www.zeegeegames.com/news/2012/2/13/did-doublefine-just-break-the-publishing-model-for-good.html"/><author><name>ZeeGee</name></author><published>2012-02-13T19:53:00Z</published><updated>2012-02-13T19:53:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[When I first looked at the Kickstarter page for DoubleFine's new Kickstarter project, I was extremely curious as to how things would turn out. I never thought for a moment that the project would fail to raise the $400K that it targeted, but I wondered if it would be a long slog to the finish line. In quite the opposite, DoubleFine completed and then went on to exceed funding in less than 24 hours. I love the fact that this money comes with almost no strings attached. And it didn't require any help from publishers.   With news out of the DICE conference that traditional publishing is broken, I was curious to consider it's future in the face of DoubleFine's awesome achievement.  ]]></summary></entry><entry><title>Campaign Story</title><id>http://www.zeegeegames.com/news/2012/2/10/campaign-story.html</id><link rel="alternate" type="text/html" href="http://www.zeegeegames.com/news/2012/2/10/campaign-story.html"/><author><name>ZeeGee</name></author><published>2012-02-10T21:28:48Z</published><updated>2012-02-10T21:28:48Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;<span id="internal-source-marker_0.9014609439166643" style="font-size: 15px; font-family: Arial; color: #222222; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><span class="full-image-float-left ssNonEditable"><span><img src="../../storage/519%20Logo.png?__SQUARESPACE_CACHEVERSION=1328913198916" alt="" width="136" height="108" /></span></span></span></p>
<p><span id="internal-source-marker_0.9014609439166643" style="font-size: 15px; font-family: Arial; color: #222222; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">ZeeG</span><span id="internal-source-marker_0.9014609439166643" style="font-size: 15px; font-family: Arial; color: #222222; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">ee Games is </span><span id="internal-source-marker_0.9014609439166643" style="font-size: 15px; font-family: Arial; color: #222222; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">proud to announce that they are working with <span><strong><a style="font-size: 120%;" href="http://www.fiveoneninegames.com">519 Games</a></strong></span> </span><span style="font-size: 15px; font-family: Arial; color: #222222; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"> on a new project for iPad, Kindle Fire, and the Nook tablet. &nbsp;"Campaign  Story" will be coming to a tablet near you this spring.</span></p>]]></content></entry><entry><title>Developers Deserve Residual Royalties</title><id>http://www.zeegeegames.com/news/2012/2/4/developers-deserve-residual-royalties.html</id><link rel="alternate" type="text/html" href="http://www.zeegeegames.com/news/2012/2/4/developers-deserve-residual-royalties.html"/><author><name>ZeeGee</name></author><published>2012-02-04T16:22:00Z</published><updated>2012-02-04T16:22:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[I was reading Simon Roth's (@SimoRoth) recent blog post about "Games that no longer support their Creators". This got me to thinking about how the future our our industy might evolve. 

My first reaction to Simon's post jarred an interesting memory from the dark recesses about royalties and publishing from the Music Industry. When the brilliant Don McLean was asked in the 80's about what his biggest song "American Pie" meant to him, his response was:

"It means never having to work again for the rest of my life."

My mind then flashed to a recent Kotaku post that listed all the Game Studios who have closed since 2006.]]></summary></entry></feed>
