Subscribe to our Newsletter!

Email:
-

Monday
Feb132012

Did DoubleFine Just break the publishing model for good? 

When I first looked at the Kickstarter page for DoubleFine's new Kickstarter project, I was extremely curious as to how things would turn out. I never thought for a moment that the project would fail to raise the $400K that it targeted, but I wondered if it would be a long slog to the finish line. In quite the opposite, DoubleFine completed and then went on to exceed funding in less than 24 hours. I love the fact that this money comes with almost no strings attached. And it didn't require any help from publishers. 

With news out of the DICE conference that traditional publishing is broken, I was curious to consider it's future in the face of DoubleFine's awesome achievement. 


Click to read more ...

Friday
Feb102012

Campaign Story

 

ZeeGee Games is proud to announce that they are working with 519 Games on a new project for iPad, Kindle Fire, and the Nook tablet.  "Campaign Story" will be coming to a tablet near you this spring.

Saturday
Feb042012

Developers Deserve Residual Royalties

I was reading Simon Roth's (@SimoRoth) recent blog post about "Games that no longer support their Creators". This got me to thinking about how the future our our industy might evolve. My first reaction to Simon's post jarred an interesting memory from the dark recesses about royalties and publishing from the Music Industry. When the brilliant Don McLean was asked in the 80's about what his biggest song "American Pie" meant to him, his response was: "It means never having to work again for the rest of my life." My mind then flashed to a recent Kotaku post that listed all the Game Studios who have closed since 2006.

Click to read more ...

Wednesday
Nov092011

Project Horseshoe 2011

 


As Platinum Sponsors this year, Dustin & I attended the 6th annual
Project Horseshoe.  Arriving Thursday afternoon, we gathered to get introduced, play some prototypes and greet old friends.  I played a couple of new games, including Dixit, an excellent game which we'll be getting to play at the office sometime soon.

Our speakers, Edward Castranova and Ken Rolston, provided some great inspiration for attendees to get psyched for forming workgroups.  This year, we had 5 workgroups on diverse topics, from the role of psychology in making games to redefining genres.  Hard work all day Friday and Saturday was punctuated by playing games, long, deep conversations and design philosophy.

Saturday evening's presentations by workgroups demonstrated lots of hard work and had participants sprinting around to locate geocaches.  After the presentations we stayed up late to keep the magic going as long as possible, aided by the extra hour granted to us by the time change.  Sunday found us reluctantly heading home to work on reports for workgroups and to cherish another year at Project Horseshoe.

- Patricia Pizer

 

Thursday
Oct272011

GDC Online: It's all Games Now! How Games & Social Media are Converging by Raph Koster

Social media and games are a trending hot topic in our industry these days and I had the opportunity to attend a talk by Raph Koster who creatively reminds us that games have and always will be a social medium.  The brief version of Raph’s narrative is that there once was a world within a magic circle, where math and creativity reigned supreme and those of us who lived in the magic circle were wizards, ruling in this domain.  On the other side of our magic circle was the “wild world”, and our worlds never mixed because the boundaries of our magic circle were strong.  But the wild world pushed their boundaries closer and closer to the magic circle, causing a leak.  With this leak, our secrets passed through to the wild world, and the wild world loved our secrets so much, that they kept pushing the boundaries.  So much so, that they began to colonize our sacred magic circle, educating us on their practices.  Some wizards liked the wild world practices so much that they began to forget the way of the wizards and began to slip.  But Raph Koster, one of our most prominent wizards, came to remind us that even though the ways of the wild world have become popular, not to be so consumed by these practices but to keep our wizarding practices alive.  

What does this all mean?  Aside from the analogy that Raph Koster beautifully crafted, (spoilers!) game developers are the wizards in the magic circle and the wild world, is essentially, the reality we live in.  When our worlds collided, better games were created, and in turn, we now “know more about games than we did 10 years ago.”  Through games, achievements can and have become real achievements.  For example, Raph spoke of an app that helped him lose 40 pounds.  This was only achievable through great design and conscientious game developers.  Otherwise, with poor design and a not-so-conscientious game developer, the app could have lead to anorexia.  

Games have also helped us connect with our friends, whether it be through an MMO guild, forums or even Facebook.  Some developers are fighting the rise of social games, but in reality, the old ways of the magic circle haven’t been forgotten, they’ve just been renamed.  Raph had a few slides in his talk about how the terms have been renamed.  A few examples:  ‘Say’ can now be related to ‘Wall post’, Public Chat is now Twitter, Boards are now Forums, Badges are Achievements, Auction House is Ebay, Gold Coins are Facebook Credits, etc.

The reality of the merging of the magic circle and the wild world has caused many wizards to be overwhelmed by the practices of the wild world, which has caused many a wizard to lose their way and forget their roots.  But have no fear, the wild world is out there and we are still wizards so we need to embrace it.  The most important thing to remember is to have your wits about you and not let the practices of the wild world control you, but you control how the practices of the wild world will make it into your game.

For more information on Raph Koster’s talk from GDC Online 2011 here is the link to his personal website:  http://www.raphkoster.com/2011/10/13/gdco2011-its-all-games-now/

- Narie Kay